Cinematic VR · 2025
Deepcore: When Cave Breath
寻窟

01 / Project Overview
Project overview项目概述
Deepcore: When Cave Breath is a 360° immersive VR film project centered on Chinese cave-temple sculpture, historical rupture, and cultural memory. Using constructed spatial continuity as its guiding method, the film connects the destruction of Northern Zhou sculptures, the construction of the Longmen Grottoes during the High Tang period, and the discovery and dispersal of the Mogao Library Cave in the late Qing dynasty through a continuous descending camera movement. Rather than reconstructing a complete and static historical scene, the work layers remains, documents, and artistic speculation into a field of memory, allowing viewers to sense how cave imagery acquires new meanings through labor, power, destruction, preservation, and migration.
《寻窟》是一部围绕中国石窟造像、历史断裂与文化记忆展开的360°沉浸式VR影像。作品以连续下行的镜头和建构性的空间连接,串联北周造像毁损、龙门石窟营造以及晚清敦煌藏经洞的发现与流散。通过遗存、文献与艺术想象的叠合,呈现石窟图像如何在劳动、权力、破坏、保存与迁移中不断获得新的意义。
When historical sites have been damaged, dispersed, reconstructed, or lost, how can we understand the past today? As David Lowenthal writes in heritage studies, the past is a foreign country: it is not a site to which modern viewers can simply return. Ruins, sculptures, documents, and images are different kinds of historical evidence, each shaped by destruction, movement, collecting, interpretation, and re-display. We can approach the past through these remains, records, and memories, but we cannot fully recover an unmediated original past.
当历史遗址已遭毁损、流散、重建或消失,我们如何在今天理解过去?遗产研究者大卫·洛温塔尔以“过去是异乡”提示我们:现代观众无法直接返回未经中介的历史现场。遗迹、造像、文献与图像承载着不同的历史证据,也受到收藏、阐释和再展示的影响。作品通过这些痕迹接近历史,而非宣称完整复原过去。


I served as chapter director for Wildfire of Qixia Mountain and contributed to screenwriting and content coordination for Deepcore. My work spanned chapter-level narrative development and selected visual production. I independently created the Qixia scenes identified below and contributed in-engine color grading in Unreal Engine to selected scenes in the Mogao and Longmen chapters.
我在《寻窟》中担任《栖霞山火》章节导演,并参与项目编剧与内容统筹,工作涵盖章节叙事组织及部分画面的具体制作。在制作层面,我独立完成下方标注的《栖霞山火》场景,并参与《莫高窟尘劫》与《龙门瞾相》部分场景在 Unreal Engine 中的色彩调整。




Story structure
Chapter synopsis章节梗概
01
《栖霞山火》Wildfire of Qixia Mountain
The Book of Northern History (Beishi), Chapter of the Zhou Imperial Clan, records that in the third year of Jiande (574 CE), Emperor Wu of Northern Zhou 'initially proscribed both Buddhism and Daoism, destroyed all scriptures and images, dismissed monks and Daoist priests, and ordered them to return to lay life.' The Qixia Mountain scene is an artistic spatial reconstruction set against this historical backdrop of iconoclasm.
历史背景:北周武帝建德三年(574年)禁断佛、道二教,毁除经像,令僧人与道士还俗。《栖霞山火》以这一历史背景进行艺术化的空间与人物叙事;具体人物与情节不等同于史料记载。
北周时期,时局骤变。昔日鼎盛之所,一朝化为瓦砾寒烟。
在这场浩劫中,一位寄居寺院、为生计造像的无名匠人,机缘中被卷入……他本就平头百姓,唯手艺为生,终日敲凿供奉之像。然而,当寺院被毁,方丈于火光中托他:"若世道暂失容身之处,便将它藏于石中。"这份临终遗命,如重锤敲入他的内心。他遁入栖霞山密林深处,于一处人迹罕至的山腹中开凿洞窟,昼夜不息,以血汗凿下窟内奇观……
章节导演:钱伊依
During the Northern Zhou dynasty, political circumstances shifted abruptly. A place once at the height of prosperity was reduced overnight to rubble and cold smoke.
Amid the catastrophe, an unnamed artisan who lived at the monastery and carved devotional images for a living was drawn into the turmoil by chance… An ordinary commoner with only his craft to sustain him, he spent his days chiseling images for worship. When the monastery was destroyed, the abbot entrusted him amid the flames with a final request: "If the world can no longer offer it shelter, hide it within stone." The dying charge struck his heart like a hammer. He withdrew deep into the forests of Qixia Mountain and opened a grotto in a remote mountainside. Working without rest, day and night, he carved the wonders within the cave with his own blood and sweat…
Chapter Director: Yiyi Qian




02
《莫高窟尘劫》Calamity of Mogao Grottoes
Wang Yuanlu discovered Cave 17 of the Mogao Grottoes in 1900 while clearing sand from the passageway of Cave 16, revealing approximately fifty thousand documents and artifacts dating from the fourth to the eleventh century. After 1907, manuscripts and objects from the library cave were gradually acquired by Aurel Stein, Paul Pelliot, and others, dispersing within roughly a decade to public and private collections in Britain, France, Japan, Russia, and beyond.
历史背景:1900年,王圆箓在清理莫高窟第16窟甬道积沙时发现第17窟藏经洞,其中保存约五万件公元4至11世纪的文献与文物。1907年后,斯坦因、伯希和等人陆续获取洞内文物,藏品逐渐流散至英、法、日、俄等地的公共及私人收藏。
大漠千窟,壁坼龛残。王圆箓,于光绪二十六年偶入一隅,拨开千年沙尘,揭开敦煌莫高窟最隐秘的一页。那是被泥封的第十七窟,洞内经书堆积如山,字画墨香犹存。身处尘世末劫,王圆箓以一己之力抵抗洞窟的坍塌——他选择变卖经卷,换回砖瓦木料,勉力修缮。于历史,这或为功;于文化,却成劫。
英国人斯坦因、日本人橘瑞超,先后至此,以寥寥银两换走无数文宝。传教士、考古学者、收藏家争先恐后来临,而王圆箓身处其间——既是看守人,又是开门者。他终身隐居窟内,未再远行。
Across the desert stood a thousand grottoes, their walls cracked and niches ruined. In the twenty-sixth year of the Guangxu reign, Wang Yuanlu entered a hidden corner by chance. Brushing away a millennium of dust, he opened the most secret page in the history of the Mogao Grottoes: Cave 17, sealed with mud, where scriptures were piled high and the scent of ink still lingered among writings and paintings. Living at the end of an age, Wang resisted the collapse of the caves alone. He chose to sell manuscripts in exchange for bricks, tiles, and timber, struggling to fund repairs. In history, this may be counted as merit; for culture, it became a calamity.
The British explorer Aurel Stein and the Japanese explorer Tachibana Zuicho arrived in succession, exchanging small sums of silver for countless cultural treasures. Missionaries, archaeologists, and collectors followed one after another, while Wang stood among them—both guardian and gatekeeper. He remained secluded within the grottoes for the rest of his life and never again traveled far.




03
《龙门瞾相》The Appearance of Sentient Beings
A stone inscription at the Fengxian Temple records that in the third year of Xianheng (672 CE), Empress Wu 'donated twenty thousand strings of rouge and powder money' toward the construction of the Vairocana Buddha. The artistic narrative of this chapter draws on this documented patronage and on the longstanding, though still debated, association between the Vairocana image and Empress Wu Zetian.
历史背景:奉先寺石刻记录,咸亨三年(672年),武后为卢舍那大佛营造捐出脂粉钱两万贯。本章由这一供养记录及卢舍那造像与武则天形象之间长期存在、仍有争议的关联展开艺术叙事。
盛唐中叶,洛水之畔,龙门山上石声隆隆。奉先寺下,工棚林立,朝廷命匠数千,昼夜不息。当权者初登大宝,天授元年(公元690年),令:"佛即天子,天子即佛。"一位女匠,执凿于寒岩之下,奉命造像。一尊拟皇之佛,是以佛貌加冕天命的象征。然在她眼中,佛非独像一人。她于眉眼之间微调比例,巧引凡人之姿;于衣纹垂褶中暗藏庶民之态。那不动的石佛,似睨众生悲喜,亦似洞悉一代帝王的孤意。十余年后,造像落成。游人膜拜,香火鼎盛。千秋往事埋于断岩风雨之中,无人再去探究。
In the mid-Tang period, stonework thundered across Longmen Mountain beside the Luo River. Below Fengxian Temple, work sheds crowded the site as thousands of artisans labored day and night by imperial command. When the ruler had newly ascended the throne, a decree was issued in the first year of Tianshou (690 CE): "The Buddha is the Son of Heaven; the Son of Heaven is Buddha." A woman artisan worked with her chisel beneath the cold cliff, charged with carving an image. A Buddha modeled on the sovereign became a symbol of crowning heavenly mandate through Buddhist form. Yet in her eyes, the Buddha did not resemble one person alone. She subtly adjusted the proportions of the brows and eyes to introduce the features of ordinary people, and concealed the bearing of common folk within the falling folds of the robes. The unmoving stone Buddha seemed to gaze upon the joys and sorrows of all beings, while also seeing through the solitude of an emperor. More than a decade later, the image was completed. Visitors worshipped and incense flourished. The affairs of ages were buried among fractured cliffs, wind, and rain, and no one sought to investigate them further.




Technical approach
Production pipeline技术实现与制作流程
Deepcore was produced for Pico Enterprise headsets using UE5.6's Camera360v2 plugin, outputting a 3D 8K 360° 90 FPS immersive video that can be played on most commercial headsets and spatial computing devices. AI-assisted workflows were introduced into the creation of historical assets, including cave sculptures, architectural structures, and period objects, helping to shorten the art-production cycle while maintaining a cinematic visual quality. Within the constraints of real-time rendering, the team focused on spatial narrative, lighting, and sound positioning across the 360° environment, developing a transferable production approach for high-fidelity immersive video on personal devices.
项目面向Pico企业版头显制作,使用UE5.6与Camera360v2插件输出立体3D、8K、360°、90 FPS沉浸式影像。团队将AI辅助工作流用于石窟造像、建筑和历史器物等资产制作,并围绕全景环境中的空间叙事、灯光及声音方位协调视觉表达与技术实现,探索高保真沉浸式影像的制作方式。
Project record
Credits and references
Exhibitions
- Dunhuang Contemporary Art Museum, Shanghai — July 2025
- Beijing Biennale Digital Art Special Exhibition, Beijing — October 2025
- 4th CDSA International Media Art and Creative Design Competition Exhibition, Milan — October 2025
- Hong Kong International AI Art Festival, Hong Kong — November 2025
- Archives of Possible Worlds: 2026 International Art and Technology Exhibition, Beijing — April 2026
- 2026 Hengqin–Macao International Digital Art Expo, Zhuhai — April 2026
Awards / Selections
- Best Virtual Reality (Short), Cannes World Film Festival — 2025
- Gold Award, Virtual Reality Category, and Best Education Award, Golden Dolphin Awards — 2025
- Official Selection, 4th Golden Rooster XR Film Festival — 2025
- Best Virtual Reality 360 and Best Visual Effects, Global Film Festival Awards — 2026
- Official Selection, Independent Days International Filmfest — 2026
- Best Virtual Reality Video, The Buddha International Film Festival — 2026
- Finalist, WSXA Paris International Film Festival — 2026
- Official Selection, Animaze – Montreal International Animation Film Festival — 2026








Exhibition documentation
























The team
- Director
- Zhen Yu
- Screenwriter
- Yiyi Qian
- Core Creative Team
- Yiyi Qian, Juntao Chen, Yiyuan Yuan, Wenjia Zhang, Yilei Wu, Jiahong Xu, Nayong Huang
- Editing / Compositing
- Guijie Ding, Jifang Li
- 3D Animation
- Tianbai Feng, Zirui Huang, Guijie Ding, Jialin He, Qingyang Ma, Jinyan Yuan, Wenxin Ye, Yi Zhou, Xinyu Xiong, Ziheng Yu, Shangjin Ma, Qianqian Pan, Keran Zhang, Li Zhang, Jiahong Jiang, Haochen Wang
- Sound Design
- Jinzhe Xiao, Jinyi Yang
- Producer
- Xinran Song
- Presented by
- China Academy of Art AI Center