Profile
About
Artist + XR/HCI Researcher
Biography
Biography
My research focuses on immersive experiences, extended reality (XR), and human–computer interaction (HCI). I am currently pursuing an M.A. in Digital Media Art at China Academy of Art and am a member of its AI Center. I explore embodied experience, spatial narrative, and user experience in virtual reality, with particular attention to contemporary expressions of digital cultural heritage. My practice spans cinematic VR and interactive installations, connecting artistic creation with research questions, design methods, and experience evaluation. Recent projects include the VR films Deepcore: When Cave Breath and The Enigma of the Divine Capital, and the collective experience space Resonance. My research has been published at ACM ICHEC 2025, SIGGRAPH Asia 2025 Posters, and VINCI 2026. I received the 2024 National Scholarship for Graduate Students, graduated from China Academy of Art in the top 5% of my undergraduate cohort, and was named an Outstanding Graduate of Zhejiang Province.
我的主要研究领域是沉浸式体验、扩展现实(XR)与人机交互(HCI),现于中国美术学院攻读数字媒体艺术硕士,是中国美术学院人工智能中心成员。我关注虚拟现实中的具身体验、空间叙事与用户体验,尤其重视数字文化遗产的当代表达。实践涵盖电影式VR与交互装置,将艺术创作与研究问题、设计方法及体验评价相连接。近期项目包括虚拟现实电影《寻窟》《狄仁杰幻面焚心》与群体体验空间《共·鸣》,研究成果发表于ACM ICHEC 2025、SIGGRAPH Asia 2025 Posters及VINCI 2026。曾获2024年研究生国家奖学金,本科以年级前5%的成绩毕业于中国美术学院,并获浙江省优秀毕业生称号。
Education
- M.A. in Digital Media Art, China Academy of Art — 2024–2027 (expected); member of the AI Center
- B.A. in Industrial Design, Media and Interaction Track, China Academy of Art — 2020–2024; top 5%
Honors & Awards
- Zhejiang Provincial Government Scholarship
- First-Class University Scholarship, China Academy of Art
- First-Class University Scholarship, China Academy of Art
- Top 100 Emerging Designers in Asia
- Xia Peng (Yao Fu) Scholarship
- First-Class University Scholarship, China Academy of Art
- Outstanding Graduate of Zhejiang Province
- Outstanding Graduate of China Academy of Art
- National Scholarship for Graduate Students
- Zhejiang Provincial Government Scholarship
Exhibitions and professional record
Deepcore: When Cave Breath
Cinematic VR film · Production: Mar–Jul 2025
Film festival awards and selections
| Date | Festival / Award | Location |
|---|---|---|
| Aug 2026 | Animaze — Montreal International Animation Film Festival — Official Selection | Montreal, Canada |
| Jun 2026 | 2026 WSXA Paris International Film Festival — Finalist | Paris, France |
| Apr 2026 | The Buddha International Film Festival — Best Virtual Reality Video | India |
| Feb 2026 | Independent Days International Filmfest — Official Selection | Karlsruhe, Germany |
| Jan 2026 | Global Film Festival Awards — Best Virtual Reality 360 | Los Angeles, USA |
| Jan 2026 | Global Film Festival Awards — Best Visual Effects | Los Angeles, USA |
| Dec 2025 | Tianjin International Academic Film Festival — Official Selection | Tianjin, China |
| Nov 2025 | 4th Golden Rooster XR Film Festival (2025 China Golden Rooster and Hundred Flowers Film Festival) — Official Selection | Xiamen, China |
| Oct 2025 | 17th Xiamen International Animation Festival — Gold Award, Virtual Reality Category | Xiamen, China |
| Oct 2025 | 17th Xiamen International Animation Festival — Best Education Award | Xiamen, China |
| Oct 2025 | VR FEST MX — Official Selection | Mexico |
| Sep 2025 | Cannes World Film Festival — Best Virtual Reality (Short) | Cannes, France |
| Mar 2025 | Hollywood Shortsfest — Honorable Mention | Hollywood, USA |
Exhibitions
| Date | Exhibition | Location |
|---|---|---|
| Jul 2026 | Dunhuang Summer Art Season | Dunhuang, China |
| May 2026 | 2026 World Digital Education Conference | Zhejiang, China |
| May 2026 | 2026 Hengqin–Macao International Digital Art Expo | Zhuhai, China |
| Apr 2026 | Archives of Possible Worlds: 2026 International Art and Technology Exhibition | Beijing National Stadium, China |
| Nov 2025 | Hong Kong International AI Art Festival | Hong Kong, China |
| Nov 2025 | 16th China Film Science and Technology Forum | Hainan, China |
| Oct 2025 | Light and Shadow Dome Digital Art Exhibition | Beijing, China |
| Oct 2025 | Hangzhou International Buddhist Cultural Exchange Center | Hangzhou, China |
| Oct 2025 | 19th Hangzhou Cultural and Creative Industry Expo | Hangzhou, China |
| Oct 2025 | 4th CDSA International Media Art and Creative Design Competition Exhibition | Milan, Italy |
| Oct 2025 | Beijing Biennale — Digital Art Special Exhibition | Beijing, China |
| Jul 2025 | Shanghai Dunhuang Contemporary Art Museum | Shanghai, China |
Resonance
Interactive experiential environment · 2024
| Date | Exhibition / Award | Location |
|---|---|---|
| Oct 2024 | 2024 HONOR Talents Global Design Awards | — |
| Jun 2024 | China Academy of Art Graduation Exhibition | Hangzhou |
Lakṣana
Digital video · Sep–Dec 2022
| Date | Exhibition / Award | Location |
|---|---|---|
| Oct 2024 | The 14th National Exhibition of Fine Arts — Digital Art Exhibition | Shanghai |
| 29 May–4 Jun 2023 | 2023 China Science Fiction Conference | Shougang Park, Beijing |
| 12 Feb–12 Apr 2023 | The 1st Shanghai Digital Art International Expo (SDAF) | Wang Xiaohui Art Museum, Shanghai |
Curatorial Experience
| Date | Exhibition | Location | Role |
|---|---|---|---|
| 17–20 Oct 2025 | 19th Hangzhou Cultural and Creative Industry Expo | Hangzhou, China | Curatorial Assistant |
| Dec 2024 | The 14th National Exhibition of Fine Arts (Beijing Exhibition) — Digital Art and Animation Section | Beijing, China | Curatorial Design and Exhibition Production |
| Oct 2024 | 1st China Digital Art Exhibition | Hangzhou, China | Curatorial Assistant |
| 2024 | Maitreya Museum, 6th World Buddhist Forum | Ningbo, China | Curatorial Design and Exhibition Production |
Selected moments





Work Journal

Presenting at the World Digital Education Conference. 


Exhibiting Deepcore: When Cave Breath at the Hengqin–Macao International Digital Art Expo—installing the work with Zirui Huang and meeting curator Lu Rongzhi. 
Introducing Deepcore: When Cave Breath to Yang Lan at the Hengqin–Macao International Digital Art Expo. 


Exhibition setup at the Hong Kong International AI Art Festival with Guijie Ding. 
My first SIGGRAPH Asia poster, presented in Hong Kong. 
Presenting my first full paper at ICHEC, Singapore. 

Receiving the Cyber Sousa Gold Award for Deepcore: When Cave Breath. 
AI Center in Beijing, with Professor Chen Yan, Director of the AI Center. 
Unreal Fest Shanghai 2025. 


Deepcore: When Cave Breath presented publicly for the first time at Dunhuang Contemporary Art Museum, Shanghai. 


Contributing to the development of Artificial Intelligence and Digital Art, a Zhejiang Provincial First-Class Online Course. 

Creating Mingshan Shengying at Maitreya Museum, Ningbo, during late-night production with Wenzhe Zheng and Zhen Yu. 
Receiving the National Scholarship for Graduate Students. 
Contributing to the curation of the 14th National Exhibition of Fine Arts — Animation and Digital Art Section, National Museum of China, Beijing. 


Human–Machine Resonance exhibition, Shanghai. 
Zhejiang Television interview about Resonance, with Liu Yu. 
Presenting my graduation project at “Three Nights Under the Tree,” China Academy of Art. 

Curatorial assistant for the inaugural China Digital Art Exhibition, Hangzhou.
